Jul 22, 2009, 11:40 AM // 11:40
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#2
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Academy Page
Join Date: Jun 2009
Guild: Knight Of Echovald[KoE]
Profession: A/
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about that: anet said they wouldnt nerf SF anymore, and thats clear: SF isnt only used for SC, its also the base skill of many running builds, and anet knows that many people dont use it mainly for SC... which doesnt mean they can't nerf uwsc/fowsc, w/e, by decreasing cons length, adding stuff to monsters, giving environmental effects, etc etc
I don't really think having time-based loot scaling would help: lets have an example, UW
the build people used be4 finding out about uwsc (one perma tank and 6 nukers(maybe5) and 1-2 healers), would take about 2 hours to complete uw, and mostly, it was a fail run.. same goes for fow... i think people will just say: oh, wth, i want chest, not ecto drops... guilds won't stop doing uwsc just because of that, when they can get a chest with possible e blades and the like, in 13 minutes...
thats just my opinion...
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Jul 22, 2009, 11:51 AM // 11:51
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#3
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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the slasher is right. People dont UWSC because of the drops (well most of them don't) but because of a shot on a rare weapon at the End-chest.
And what are you actually suggesting by making loot-scaling 'time based'?
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Jul 22, 2009, 03:11 PM // 15:11
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#4
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Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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Loot scaling has nothing to do with speed clears. Speed clears are about getting to the end chest in under a conset and faster if possible. Ectos and shards are just a nice benefit.
By the way, anything that can be done with permas, can be done without permas, just not as quickly. If you don't want to use permas, don't.
The developers have realized in the past that when they nerf or buff Shadow Form, it tends to have a drastic effect on the in-game economy. As long as ectos are relatively stable, you won't see Anet wanting to mess with it. The grief that results outweighs any potential improvement to the game.
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Jul 23, 2009, 10:13 PM // 22:13
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#5
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Krytan Explorer
Join Date: Sep 2006
Location: Treehouse #1
Profession: W/
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Indirectly, loot scaling may not interfere with your drops, but the fact that people can do runs quicker and more teams can do it quickly at the same time, since is it now considered easier (being a speed clear, with good teams), it has been eluded to over the last few years that the amount of people farming a certain area at the same time, can affect the drop rate.
Raptor-farming is a good example. My drops are never as good during a special drop event as when there isn't an event, when there are less people farming them.
Just saying... don't count it out completely, there can be indirect forces at play, affecting the drops through other means.
I don't want anymore changes to loot scaling anyway, so no thanks.
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Jul 24, 2009, 09:59 PM // 21:59
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#6
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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I got a suggestion. Why not just make all foes in NM drop 1g each and 2g in HM? Also, they should remove all drops and only allow drops to come from chests with 90% chance of whites, 9% chance of blues and a 1% chance of golds. Also, buff all monsters' health by 500% and make them immune to damage exceeding .000001% of their health.
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Jul 29, 2009, 01:05 PM // 13:05
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#7
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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Before anet sorts loot scaling they really need to check all zones and adjust the items - has anyone ever noticed that if you kill naga in shing jea area in hm you get weird material drops ?
Eg - ive ( and many others probably ) have used a factions chr and at the start killed a few naga and got 2 scales in nm - but if you go hm and kill the naga ive gotten many times again 2 scales yet on other campaigns ive killed foes and gotten a higher drop of material - eg corsairs in nf hm and ive had 12 silk drop.
Its annoying in the aspect of hm shud give extra materials but fails in a few places and is stupid when if you need scale for armor you can go and kill a few easy gargoyles in prophs around ascalon.
Loot scaling does need a tweak as a few places its daft if you need to farm - i spent a month with dust famine , most will say 55 monk Gates of kryta or around bergen but i amazed guildies by taking them on several runs and they saw zero dust drop but somehow i seemed to gain more than usual orr emblems - used to be other way round when i was orr emblem farming.
Time based is daft - ask anyone who solo farms as its a 2 sided coin normally -
1. take raptors .. say on sin avg run can be 2 mins and thats say 28 runs an hr ( allowing 4 mins an hr for selling ) you may not get many drops a run but its the per hr rate which some ppl go for.
2. time based would mean many people wont do a specific farm if it takes too long as the drops per hr may seem more but per hr may be less than no1 would yield.
And yes ive had raptor runs after along break only drop 3 or 4 items for quite a few runs then suddenly i get better/more drops for a few runs.
So in a nutshell - tweak loot scaling and iron a few of the drop bugs out but time loot scaling id reckon would put a lot of players off playing so thats a bad idea but thats only my own view
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Aug 04, 2009, 12:00 AM // 00:00
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#8
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Loot scaling kills the long-term of farming in general, making farming undesireable in general [imho]. That, and I don't PvE anymore nor have since a few years now lol. PvE = Solo, H/H, etc. = BLOWS if ya ask me.
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Aug 04, 2009, 06:17 AM // 06:17
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#9
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Forge Runner
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More loot nerfing... great...
First it was Borlis Pass (before NM and HM) for gold drops with perfect mods (the weapons are crap themselves), and then came Nightfall which ruined everything...
Please no more, just leave it be.
I don't get it why people want to nerf farming, are they jealous of the rich? C'mon... use the un-nerfed crap as an advantage to yourself.
Don't like the mainstream being used? Then don't and go your own way, but seriously don't kill the game for others that follow the mainstream stuff.
Sadly enough I don't even farm anymore; gave it up after Nightfall crushed my farming.
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Aug 04, 2009, 07:43 AM // 07:43
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#10
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Make loot scaling time based ..... based on what ? statistics ? because its not the same time for a FowSC than a Raptor round , do you think they are gonna code somethin ? . Dont think its gonna happen and dont really think it will "fix" some "problem" either .
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Aug 04, 2009, 04:17 PM // 16:17
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#11
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I though that time was already part of the equation.
At least is what desv said in some talks and what is in the wiki.
Quote:
Loot scaling was introduced in the April 20, 2007 game update. The amount of drops you get are scaled to your party size and to the speed at which enemies are killed.
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Anyways, a single profession should not be able to get in 10 minutes what the rest may take 2 hours to get.
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Aug 04, 2009, 08:57 PM // 20:57
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#12
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by MithranArkanere
I though that time was already part of the equation.
Anyways, a single profession should not be able to get in 10 minutes what the rest may take 2 hours to get.
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Erm no its not , it refers to speed killing in a round , not counting consecutive zone-rezone. Keg farm .... 20-30 die same time , poor drops. Kill 1 by 1 with sliver , better drops. Its a good add but zone-rezone should count and i dont think it does now .
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Aug 05, 2009, 10:15 PM // 22:15
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#13
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Guest01
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I, for one, feel that the loot scaling needs to go. Ever since anet has gotten serious about banning ppl for gold buying and botting there is no longer a need to reduce drops because an area is getting farmed.
If bots are farming it, so what, those that buy the gold and/or items will be caught and banned. Bots get reported and banned (and yes, return).
Every week, I hav to be sure to be the first out to the new Nicholas farm area (goo luck with that) because the drop rates plummit after the first day (usually even quicker). Why put a travelling collector in the game and still keep it a grind to get the items?
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Aug 05, 2009, 10:35 PM // 22:35
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#14
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by mrvrod
Every week, I hav to be sure to be the first out to the new Nicholas farm area (goo luck with that) because the drop rates plummit after the first day (usually even quicker).
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Haha, at what ass did you pull that
Droprate isn't governed by the amount of people farming. Skale Fins dropping for you yes or no is sheer luck.
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Aug 05, 2009, 11:35 PM // 23:35
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#15
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Arduinna
Haha, at what ass did you pull that
Droprate isn't governed by the amount of people farming.
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Except that empirical evidence from the past 4 years seems to point in the other direction.
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Aug 06, 2009, 07:42 AM // 07:42
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#16
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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You serious? Could you point me to the right direction? Always was under the impression people have said this because of getting pissed of by bad luck.
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Aug 06, 2009, 09:44 AM // 09:44
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#17
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by Arduinna
You serious? Could you point me to the right direction? Always was under the impression people have said this because of getting pissed of by bad luck.
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Ones say that , others say the oppossite , i guess that we will never know because Anet didnt say nothing about it right ?
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Aug 07, 2009, 02:58 AM // 02:58
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#18
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Frost Gate Guardian
Join Date: Dec 2006
Location: NY
Guild: The Ebon Vanguard
Profession: W/
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I'm not a fan of loot scaling and feel it should be removed from the game entirely. I really feel that it's a discriminatory practice that punishes players for playing alone. While I understand that it may have some benefit against bots, I fail to see why legit players who just want to be left alone should be punished.
The only change to loot scaling that I can support is its complete removal from the game.
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